

Pushing the lock-on button instantly targets the enemy closest to your cursor if the enemy is outside your range of vision, a red arrow appears to point you to him until you either undo lock-on or track him down. What saves it from being overly frustrating are a few new ways of dealing with distant threats: most notably an improved lock-on system. There were several points when clearing even half an area became a painstaking task, and in a game where all of that progress can be destroyed in an instant by an off-screen enemy with a shotgun, it’s really tough.


These large-levels can end up feeling a little too imposing for their own good. This is an interesting change of pace that demands a new, more cautious approach. Where Hotline Miami 1 had you shooting, stabbing, and bludgeoning enemies in a series of small rooms and hallways, Hotline Miami 2 isn’t afraid to drop you into vast, open areas, where danger lurks outside the boundaries of your screen. What’s changed most is the scale of the levels. Hotline Miami 2 carries on the same top-down twitch-shooter gameplay and ultra-violent retro art style of the original, shifted only slightly to make things feel fresh. Like the last game, the music is the fuel that drove me forward into each new challenge – and in Hotline Miami 2, there are plenty.

The soundtrack, dripping with nervous synth and a pulsing bass, is even better than the last one a moodier and more expansive set of tracks merges appropriately with the symphony of door-busting, skull-crunching, and gun firing you’ll create yourself. This is a deep dive into an engaging alternate history full of masked fanatics, mobsters, drugs, war, and a few haunting figures from the past. It moves the setting ahead into the grungy ‘90s, but also occasionally whips us back to the mid-’80s in a feverish rollercoaster ride that further unfolds the twisted story. Hotline Miami 2’s style is a smooth continuation of the first game.
